This is for the shot when we first see the girl from behind.
I'm still trying to finesse the movement of her hair/dress as it interacts with the wind.
I created this cycle by creating an Image Sequence in Photoshop and putting it on a loop.
Later I will take it into my main composition in After Effects.
I like the "primitive" style of it, but I think I need to pull back the variations in the lines a bit, to make it less "jerky".
Perhaps it can become "jerkier" as the story progresses and the environment and the characters begin to fall apart.
Picking up from the criticisms I got from last semester, I decided to go with my "hand-drawn" style for my 2D elements. Initially I was having problems figuring out how I would animate certain things in After Effects (i.e. Hair, grass, eye-lids), but during our first evaluation of the semester both panelists suggested I should integrate more hand-drawn/traditional animation as opposed to relying solely on key-frame animation.
Myles suggested that I could draw variations of each element and then put them into a cycle to create the illusion of the characters being alive through the movement created by the line-variations.
Boas suggested I should find more instances to use particles (i.e. "pixie-dust" when the butterflies fly across the screen)
My goal is to create a 2.5D motion graphics piece using a combination of hand-drawn traditional animation (2D elements animated in 3D space), particles, and some compositing.